Here you will find a list of games I’ve designed in chronological order of their design.
2017
Siren: Simple RPG Engine
An easy to learn tabletop RPG system for 2-6 players.
The system was aimed at people who just wanted a game they could start playing without needing to spend hours pouring over every minutia of a 300+ page manual.
2018
FlagBall
Miniature Sports Game for 3 players.
FlagBall, originally Galaxy League is a three player miniature sports game in the same vein as Blood Bowl and GuildBall.
Three teams compete to capture the opponent teams’ flags while also trying to wrestle a heavy ball to their goal zone.
The game has been stuck in development hell for as long as it’s existed and isn’t likely to release anytime soon.
If you’re interested, you can find the repository for the game here: GitHub
La Mondo
Card matching game for 2-6 Players.
La Mondo was a game played with 5d10 and an UNO deck.
Every round you rolled 5d10 and then had to try and match the cards from your hand with the dice on the table. Players with the highest total won the trick and scored the points.
The UNO effect cards were able to modify the dice and the card values in interesting ways.
The game was never published.
2021
Conveyor Rummy
A Rummy game played with dominoes for 2-4 players.
Conveyor Rummy is a Rummy-like game that employs the use of parallel columns of dominoes called “conveyors”. Players draw and replace tiles in these columns, which move and shift as tiles get added or removed.
The first player to get rid of all their dominoes by melding them scores points for the round.
2022
Arms Race Chess
(Formerly Arms Race: The Abstract Strategy Game)
A chess-like game played with dice for 2 players.
Arms Race is a chess-like game where the player pieces upgrade as they capture.
With every capture made, the player pieces grow stronger and stronger, upgrading through the chess piece ranks until they eventually become Kings.
2023
Pas Assez
A French Tarot climbing/shedding game for 2-6 players.
On their turn players try to play 1-2 cards in order to be the first to run out.
If a player either can’t or won’t beat the current highest number on the table, they can instead choose to pass for the round ready to bounce back later on.
Points are scored based on the amount of Tarot cards as well as the number of tricks taken.
Agents of M.A.R.S.
A hidden information abstract game for 2 players.
In secret, both players assign a certain point value to the four colours available.
The available values are 2, 1, 0, -1.
Then, both players will draw pyramids out of the board, trying to create clusters of these colours.
The bigger the cluster, the more points it’s worth! But be careful! The colour that scores favourably for you may cost you points in the long run.
Requires a set of Looney Pyramids to play.
Bummert
A domino-based trick-taking game for 2-5 players.
A simple point trick-taking game inspired by games like Schnapsen and Pinochle, except in lieu of regular playing cards, it uses dominoes.
One side of the card is the rank, the other side is the suit, the rest follows as normal.
Dragon Gardens
A tile laying game for 2-4 players.
You are cultists tasked with maintaining a garden for ancient dragons.
Play cards to expand the garden and perform rituals at the dragon shrines.
Be the first to perform 2 rituals to win the game!
Requires a Decktet to play.
2024
Partner Poker
A poker game for 4-8 players.
You and your partner each receive half a Poker hand.
Through secret codes and hidden messages, try to communicate card information to your partner in order to better your odds of winning.
Pass the Meeples!
A simple push-your-luck game for 2-6 players.
Roll two meeples, see how they land.
If they land face up and face down, you bust, if not you score points and have the option to go again.
Who will first reach 100 points?
Agents of M.A.R.S.: Objective Initiative
An expansion for Agents of M.A.R.S. which simply adds some objective cards to better randomise setup.
Print-and-play files are available.
Click here to read more… (scroll to the bottom of the page)
Alea Elementis – An Element of Chance
A simple push-your-luck game for 2-6 players.
Roll two specialised dice and see how they land.
If you roll 🜁 and 🜄, 🜁 and 🜔, or 🜄 and 🜔, you bust.
If not, you score points and have the option to push onwards.
The first to 150 points wins.
No Pair
A simple push-your-luck game for 2-6 players.
No Pair is a very simple dice game that plays like a cross between Yahtzee and Pass the Pigs, which is designed to fit on the back of a business card.
On your turn roll the dice up to three times and observe the result.
If the result is a pair, you get 0 points,
If the result is a run, you get the sum in points,
If the result is a triplet, you get double the sum in points,
Otherwise, you score the lowest die.
Stack-a-Cash
A coin stacking game for 2 players.
Stack-a-Cash plays like a modified version of tic-tac-toe/naughts-and-crosses, and was designed to fit entirely on the back of a business card.
Draw up a 3×3 grid and play or move coins. The first player to make three in a row, column, or diagonal of their own side (heads or tails) wins.
Be careful however, it’s easy to lay traps for yourself or your opponent. The game isn’t nearly as trivial as it seems!
Boat – A tiny game of Yacht
A Yacht-like dice game for 1-6 players.
Boat is the third game in my series of business card games.
It’s a game of Yacht/Yahtzee but with just three dice instead of the normal five, thus it’s a tiny Yacht, i.e. a boat.
Being played with just three dice also means it plays much quicker than a standard game of Yacht.
The game is available for free to download as a PDF or as a business card if you catch me in person.
Niner
Niner is a small trick-taking game for 2 players inspired by David Parlett’s Ninety-Nine.
Niner is the fourth game in my series of business cad games.
The game uses a shortened deck of just 24 cards.
At the start of every round, both players put down a card from their hand to act as a prediction.
This prediction can then be combined with the trump card to act as a secondary prediction.
Hitting the predicted number of tricks awards 3 points, while hitting the secondary prediction awards 2 points.
First to 9 points wins.
Custodian Dice
A dice based abstract strategy game with random setup, which features “custodial capture” as its central mechanic.
On your turn you move a die the same number of spaces as it has pips on top. Then you rotate the die to a new face. The aim of the game is to reduce your opponent down to one die.
Games in Progress
Collateral Checkers
A Checkers-style abstract with a twist: you can capture your own pieces!
Game is currently under development.
Boneyard Meyer
A domino based gambling game for 3-6 players.
Boneyard Meyer is based on the ancient dice gambling game Meyer/Meier/Mia, but uses a special set of dominoes instead.
The core of the game sees people make claims about the domino they play to the table alongside an ante and other players being able to call out the bluff.
Circuit de Monaco
A card-driven racing game for 2 players.
You play as investors looking for drivers for your sports team.
Race the cars down the track and snatch them up so only you are allowed to move them.
Place well in the race to earn points. Most points wins.
Currently paused.
Majo-Mino
A domino laying game for 2 players.
Roll 7d10 to create the initial lineup.
Then grab dominoes from the wall and add them to the field to try and create Poker Dice hands in each column.
The player who created the stronger Poker Dice hand wins that column.
The first to win 4/7 columns wins the game.
Lost the original rules, game’s being reconstructed.
Title subject to change.
BYOD: Bring Your Own Deck
A gambling game for 3 or more players.
Each player brings their own deck of 52 standard playing cards and have to compete to win a certain number of goals.
The winner of a goal wins everyone’s bids. The runner-up gets a cheat card.
The cheat cards are potentially powerful buffs and abilities which help you out later in the game.
Currently paused.
La Mondo
A proper full release of my old 2018 game La Mondo. The original game’s rulebook left a lot to be desired in the sense that most of the core gameplay details are missing and it’s impossible to derive the actual aim of the game from what’s there.
But testing is shaping the game into something usable.